Supported protocols and engines

What the game profile protects — UDP game traffic, A2S query/status, RCON, and voice — and which engine presets are a Game Pro feature.

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The game profile protects the UDP traffic your game or voice server lives on. This page lists what is covered and where the per-engine presets of Game Pro fit in.

What the game profile protects

TrafficProtocolWhat the profile does
Game trafficUDPPer-player token buckets absorb floods at line rate
Query / statusA2SFlood shielding that keeps server-browser listing working
Remote adminRCONRate-limits abuse without locking out real admins
VoiceUDP voice trafficThe same line-rate flood mitigation as game traffic

The base Game edition protects any UDP-based server with this generic tuned profile — you do not need an engine-specific preset to be covered.

Engine presets are a Game Pro feature

Game Pro adds per-engine detection profiles with presets for Source, FiveM, Minecraft, and Rust. These match detection thresholds to each engine's normal traffic shape, which matters when you run a public server whose patterns attackers study. See Game vs Game Pro for the full comparison.

Check which presets are installed

Installed presets are listed on the server itself:

bash
openshield profile list

Select one with the profile key in /etc/openshield/openshield.yaml, then run openshield reload to apply it.

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